Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts

Friday, September 13, 2019

Fiction Friday: THE LAST WISH: Introducing the Witcher

If you follow video gaming at all, you've likely heard of The Witcher series of open-world RPG video games. They feature the monster-hunting Witcher, Geralt of Rivia, wandering the world and killing that which goes bump in the night. The world of the Witcher is based around Slavic folklore, a flavor of Western monster mythology that is a little removed from what most of us are used to unless you are really into the subject of bestiary folklore.

But fewer people realize that the Witcher and his world started out as a series of short stories and novels by Polish author Andrzej Sapkowski. Most of the stories were written in the 1990s, but it wasn't until the mid-oughts and later that they were given English translations. Coming at the end of this year, Netflix is releasing a television series based around the stories, and of course both fans of the books and the video games are howling over how the details shown in the trailer don't do the series justice.

Curious about both such a popular video game character and what might drive Netflix to pick up the IP, I grabbed the first (chronologically) anthology of short stories, THE LAST WISH. I was immediately hooked. For a book translated from a different language, the prose is evocative and pulls you right into the world, a very dark, late medieval-era feeling fantasy realm, very similar to the Ravenloft setting of Dungeons & Dragons. If you aren't familiar with Slavic folklore, some of the creatures might seem unusual to you, but that slightly alien nature just adds to the creepiness of the setting - this isn't some adventurer going after your usual orcs and goblins, this is a true monster hunter, for whom a blend of swords, sorcery, and dark knowledge is needed to take on the evils lurking in the deep forests and crumbling towers.

So if you like dark fairy-tale fantasy with an Eastern European bent to it, do yourself a favor and check out Sapkowski's fiction. I'll definitely find time this fall to work my way through more of Geralt's adventures.

Wednesday, September 4, 2019

Wargaming Wednesday: Not Just Dungeons and Dragons

Dungeons and Dragons was the first pen-and-paper tabletop role-playing game I ever encountered. I started playing in the summer of '93, when two of my friends had the "Big Black Box" edition of the DnD Basic Rules set. For those of you who know what the BBB version is...well I don't need to tell you anything. For all you newbies out there, this was a really big intro boxed set that had a ton of "rules cards", a big map adventure, tiny cardboard monsters and PCs...basically everything you'd need to play the first few levels of your characters - which is not unusual for the D&D boxed sets - but in a larger format, with full-color maps and cardboard counters.

Up until this point, I really hadn't been into "Fantasy", but I had read the first three Dragonlance books (that's a post for another day), and so I had some idea of what I was getting into. Needless to say, I was immediately hooked - in fact, far more than the two other people I was gaming with. I quickly bought the 2nd Edition Player's Handbook, Dungeon Master's Guide, and Monster Manual, and the over the next few years, I bought EVERYTHING that TSR produced - settings, Class handbooks, DM's guides...the works. The biggest problem, unfortunately, was lack of players, since I was living in a fairly rural small town in Maine, and my high school peers, for the most part, weren't interested in gaming.

When I moved off to college in 1995, I brought most of my gaming materials with me, certain that I'd be able to find a DnD group at a large urban university. But of course, as soon as I found some nerdy brethren and asked who played D&D, I received mocking laughter. "We don't play that game, you dork. We play White Wolf games. Those are real role-playing games".

I got sucked into a Werewolf: the Apocalypse game, and really enjoyed it, and I played a little Vampire and a little Mage as well. My RPG tastes began to grow, and I started buying other games, surprised that there were dozens of games put out by a wide variety of publishers in any genre you could think of. And of course, this was the late '90s, when the Internet gave us the ability to communicate around the world and share documents online with each other, enabling the explosion of what is commonly known as the "indie gaming" revolution. New voices emerged in the industry, edgy people with games that strayed far from the staid boundaries of D&D, GURPS, Rifts, World of Darkness, and other, more established platforms.

Fast-forward twenty years, and the more things change, the more they stay the same. Dungeons and Dragons is now well into its fifth - and most popular - edition, and most of the old guard are still around in one form or another. But smaller, indie presses and self-published games continue to arrive on the scene almost daily. In addition, the disdain most D&D folks had for the 4th edition rules, coupled with the death of D&D co-creator Gary Gygax back in 2008 sparked the "Old School Renaissance", where many gamers went back to the old editions of the game, breathing life back into them and using the bones of their rules sets to create a huge variety of different games.

Over the decades, I've collected a lot of role-playing games. Far more than I ever have, or ever could, play. I don't know what the current number is, but it is probably creeping up towards a hundred different RPGs and/or editions. And yet, that barely scratches the surface of what's out there, even from larger game companies, never mind "indie" developers. It's interesting that Dungeons and Dragons is more popular and more mainstream than it has ever been, and yet, most people have no idea of the immense variety of games out there - settings, play styles, rules types - whatever your interests might be, there is likely a game for you. And, just to give a minuscule taste, here's a YouTube video I watched last night, which dips a toe into the fathomless pool of games out there:


Yes, the video is a bit long, but if you have any curiosity about role-playing games, it is definitely worth your time to watch, and certainly better than me trying to pitch a bunch of different games. Oh, and it is worth noting that of the ten games they mention, I only own one of these - Call of Cthulhu - and it's an old edition. So if I own nearly a hundred RPGs, and only 1 of them is on this list, that gives you some idea of the variety out there.

Wednesday, August 21, 2019

Wargaming Wednesday: The Pure Insanity of Warhammer 40,000

Continuing with my push to deliver more blogging content, I'm dedicating Wednesdays to wargaming and role-playing games. Although in recent years I haven't been able to get in much (or really any) of either tabletop wargaming or pen-and-paper RPG playing, I still count both among my hobbies and interests.

Today I just wanted to highlight the wargame I am most invested in on an emotional level - Games Workshop's Warhammer 40,000. For those who don't know what it is - I'll do this REAL QUICK - a bunch of British tabletop miniatures folks had a set of wargaming rules called Warhammer. It had armies of Elves and Dwarfs and guys with swords and pikes, and orcs and goblins, even skeletons and ghouls and "chaos" warriors and monsters. Basically every fantasy trope you can think of circa 1985 or so, thrown into a blender. Warhammer became super popular, and as it grew, they decided to do a version of the game as a sci-fi skirmish game, which they decided to call "Warhammer 40,000".

Just Another Day in the 41st Millennium

The universe of Warhammer 40,000 has changed somewhat in the 30+ years since its inception, but, well, I'll just cut and paste in the quote that appears at the beginning of most of their products:

It is the 41st Millennium. For more than a hundred centuries The Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.

Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants - and worse.

To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Yeah, it's like that. This is the kind of science fiction wargame you dream up when you're a young British nerd who subsists on a diet of heavy metal, Michael Moorcock, Tolkien, the punk aesthetic, European political chaos, Dungeons & Dragons, Star Wars, the Alien franchise, Hammer horror films, and a thick, heady dose of Generation X nihilism.  The "good guys" in the Warhammer 40K universe are the Imperium of Man, but you quickly realize that in 40K, "good" just means not quite as demonically horrifying as the "bad guys", but still pretty goddamn awful. The Space Marines, genetically modified super-humans in a suit of nigh-invulnerable power armor, might be call "the Emperor's finest", but they're also know as "The Angels of Death", and they'd stomp your skull into paste as soon as look at you if they thought you were a threat.

'Ello Guv'ner!
Even the Imperial Guard, the "good little guys" who were just your normal humans in basic body armor and carrying basic guns - somewhat analogous to regular army guys of today, just with sci-fi trappings - are often portrayed as psychotically violent and xenophobic, or just plain insane. Many of them come from "death worlds" where everything there tries to kill you, and it's basically Rambo with a plasma rifle and a chainsaw sword.

Some of my favorite parts of 40K are when things get delightfully subversive. There are nuns in 40K, but they are sociopathic religious zealots running around in black powered armor with all-white hair (white head covering, black outfit, like a nun's habit), blazing away with guns and flamethrowers, slaying heretics and the "impure". The Space Marine chaplain isn't a kindly older man giving you spiritual guidance...well okay he is, but he's also an eight foot-tall crazed murder machine in coal-black armor with a skull-shaped helmet, smashing people to pieces in the name of the Emperor and driving on the troops with his "inspiring presence". Yeah, it's like that. Even the Librarian is a force to be reckoned with, as "Librarians" are actually Space Marines with psychic powers, who can blow your body apart with their minds, set tanks on fire, and cause all sorts of supernatural havoc.

Yes, this is one of the Good Guys.
If anything, my biggest criticism of 40K in recent years is that they seem to be toning down the darker, more punk-rock elements of 40K in favor of something a little more family-friendly. There are still demons and mutants and heretics, but the Good Guys are a little more Good and the Bad Guys are a little more Bad. While 40K has always bee appealing to teenagers, I think Games Workshop knows that they need to aim for a younger audience, in order to get brand loyalty at an earlier age *and* tap into the "toy money" of the parents, rather than 30- or 40-somethings who have discretionary income, but who can also say "$35 for a single model an inch and a half tall? Ehhh...".


And that's my other big complaint - the cost. New model kits and new pricing structures mean that a playable, "competitive" army can set you back $400 or more if you buy everything at store prices. Sure, hobbies can be expensive, but the nature of wargaming is such that you feel the need to buy the newest, coolest stuff, as the rules and the "meta" changes to give different armies an advantage.

Glorious Old-School '90s Boxed Set Artwork!

But despite these problems, I really like the universe of Warhammer 40,000. It's cruel and violent and cynical and bloody as hell - in fact, it reminds me of that other British dystopian setting, JUDGE DREDD, in a lot of ways - but back in its earlier times, 40K didn't take itself as seriously as it does now, and I think the new, more serious 40K has lost a little something because of that.

Now, pardon me while I go burn some heretics - I mean, search on eBay for an out of production miniature...

Thursday, February 8, 2018

20 Random Thoughts While Binging TRUE BLOOD

When it first aired, I watched all but the final season of HBO's series TRUE BLOOD, based on the Southern Vampire Mysteries series written by Charlaine Harris. The television series took extensive liberties with the characters and plot of the books, but I'm guessing since Harris is likely sunbathing on a mountain of gold doubloons thanks to all that HBO money, she didn't really mind.

Now, over the last few months, I binge-watched the series in its entirety, because while vampire-related things aren't really my bag, the show did have some hilariously over-the-top moments, and I wanted to finally see the last season and close out the series. Being able to watch it a second time and muse over other aspects of the show, I had many random thoughts while watching. So, in no particular order:

  1. By the end of the series, I felt the same way about Sookie Stackhouse as I did about Jack Bauer - I was so damn tired of people saying her name, that the sound of it made me cringe every time. Especially when Bill said it. "Sookie!" Ugh.
  2. Speaking of Bill, he's just such a dick. Despite being one of the main characters throughout the series, I just hate his guts the entire time.
  3. Eric, on the other hand, is AMAZING. He is everything awesome which Bill is not.
  4. Sam really is that handsome, middle-aged guy who manages to charm the pants off of every single (and not so single) woman in a hundred mile radius. When he gets called "silver fox" by his girlfriend's mom, I just lost it. Howls of laughter.
  5. Werewolves really get the shaft in this series. Clearly, Harris/HBO aren't using World of Darkness rules as reference material.
  6. At some point in this, we definitely needed a werewolf to go full Crinos and tear a truck in half, then beat a couple of vampires to death with the scrap metal.
  7. Why don't these damn vampires use swords? If you move faster than the eye can see, and you're strong as hell, a sword would just be an amazing force-multiplier. Especially since many of these vampires were around before the gunpowder age.
  8. Seriously, how can you have a thousand-year old vampire viking who never uses a sword?
  9. Okay, he takes a couple of wakizashi from some Yakuza guy and double-stabs him, but that doesn't really count.
  10. If I was a vampire, I'd also be rocking some body armor with a ballistic hard plate over my heart front and back. Try getting that broken-off broom handle through a half-inch plate of hardened steel, buddy.
  11. I love how vampires, with their preternatural senses, almost never use guns firing wooden bullets to kill each other (which would be the easiest way to close the age power level gap), but some redneck hillbilly dipshit who has no idea how to shoot a handgun can make an offhand shot at a centuries-old vampire and hit the vampire's fist-sized heart without aiming, killing them.
  12. I'm not sure if vampires turn into a blood ragout in the Harris novels when they die, but it is hilariously disgusting in the TV show. Especially when the death is dramatic and emotional and someone is embracing said vampire. Gross.
  13. The behavior and intelligence of the average Bon Temps resident can be confirmed as realistic by spending five minutes in any political group on Facebook.
  14. I don't care if it has magical healing properties, drinking blood is disgusting.
  15. The single coolest kill in the show is a shifter turning into a fly, then getting swallowed by a vampire, and shifting back to human inside the vampire, causing the vampire to explode like a blood grenade.
  16. Given that vampires aren't really alive, and I'm guessing their hearts don't actually serve a functional purpose, why doesn't someone open up a business implanting vampires with titanium heart-armor inside their body cavities? You could totally make some kind of armored housing that just snaps together around the vampire's heart without severing the arteries.
  17. It's really kind of sad how the Harris novels were meant to use vampires as an analogy towards viewing discrimination and society in the South, but HBO just largely turned it into a show about sex and violence...like they do just about everything else.
  18. Jason Stackhouse is a moronic dipshit, but man, he's pretty much what every guy wants to have as their pickup-driving, beer-drinking, horsing around best friend. Although he really is the personification of that "you versus the guy she tells you not to worry about" meme.
  19. Not killing Lafayette at the end of season 1 was the smartest decision HBO ever made, aside from writing that big goddamn check to George R. R. Martin.
  20. And, finally:

Thursday, October 31, 2013

Movie Review: The Monster Squad (1987)

During the 80's, a funny thing happened to action movies. First, we started to think of them as "action movies", rather than "violent films". Is Dirty Harry an action movie? I wouldn't call it one. What about Peckinpah's The Getaway? No, I wouldn't call that an action movie, either. Once we hit the 80's, films became big business, "Blockbuster" business, and studios began casting a wider and wider net for their audiences. I lay a lot of this at the feet of the Star Wars films, but even as they were hitting the scene, Indiana Jones and Conan and Beastmaster were arriving, films that were clearly s breed apart from films made a decade previously.

Along with the "action movie" phenomenon, a sub-phenomenon began to occur - the rise of action-adventure movies where children were the heroes. Goonies is probably the most famous example, but you also had films like E.T., Cloak and Dagger, The Lost Boys, Flight of the Navigator, and today's gem, The Monster Squad. All of these films, and a number of others, feature children - often not even teenagers - as the protagonists, often either directly opposed, or at least hindered, by the actions of adults. The great thing about these movies is that it portrayed children as being smart, able to solve problems with creative solutions, and capable of great bravery and courage when necessary. I wrote about this at some length when I reviewed Super 8 back in 2011.

The plot of the movie is pure cheesy fun. Dracula comes to town and brings with him the Wolf Man, the Creature from the Black Lagoon, Frankenstein's Monster, and he even wakes up a Mummy. He also creates a few Brides to cause further mayhem. Dracula is looking for a powerful gem, a physical concentration of pure good, that can be corrupted and used to cause terrible things in the hands of monsters. The Monster Squad, a club of young kids who obsess about monsters, get their hands on an old book that turns out to be the diary of Van Helsing, and inside the diary they read about the gem (with the help of an old German neighbor who "knows all about monsters", being a concentration camp survivor). They discover that the gem is hidden in town, and begin a race against time to find it and save it from the clutches of Dracula and his monstrous allies.

Overall, this is a great Halloween movie. I wound up watching it twice over the last couple of weeks, and it's got action, comedy, horror, and even some real emotion. The kids are all great, the special effects are surprisingly good (Stan Winston Studios), and Duncan Regher's portrayal of Dracula is particularly creepy and effective. There might be a little bit of hamming it up here and there, but he's certainly better than a number of Draculas in cinema over the years.

Here's a great version of the film's trailer on YouTube. The movie is on On Demand with my cable provider right now, but you can pick it up at a reasonable price. If you haven't seen it, or if it's been a good 25 years since you did, the movie is worth a repeat viewing.

And just remember, Wolfman's got nards!