Showing posts with label books. Show all posts
Showing posts with label books. Show all posts

Wednesday, March 10, 2021

New Release: THEY KILL FOR GOLD

So, my first new book is out, a fantasy novella that plays heavily into the 80's style, tabletop fantasy role-playing games media tie-in novel fiction vibe. I'll cut-and-paste in here the Author's Note I wrote for the end of the book: 

I discovered tabletop role-playing games in 1993, when two of my friends acquired the “Big Black Box” edition of a certain “Basic” fantasy RPG which will remain nameless. My enthusiasm for tabletop gaming quickly outgrew theirs, and since I lived in a very rural part of Maine and didn’t have many friends who lived close by, I turned my interest in writing - which was very strong in me even as a teenager - towards an interest in gaming, specifically the world-building and character-creating aspects of it. I didn’t have much of an opportunity for playing adventures, so I filled my time by creating adventure stories.

Fast-forward a quarter of a century. I still play that certain role-playing game in its current edition, although now in the winter of 2021 my friends and I play it over video chat, because the COVID-19 pandemic is keeping us from hanging out together as we always did, laughing and teasing and bringing meals and having drinks. I’m a big nerd and most of my friends are big nerds as well, and this is one of the pastimes that keeps us together, some of us since the late-’90s. We’ve gotten older, some of us a little rounder, all of us a little greyer up top, but when the books and the dice and the character sheets come out, we’re all still kinda kids again.

This past year has been terrible on a global scale. The pandemic is far from over, all our lives have been on hold in one way or another for a year. We still try to get together online a couple of times a month to fight bad guys and go exploring, discover hidden places and earn fame and fortune in imaginary lands. It’s an old-fashioned style of play, and I try as the Game-Master to make sure the more problematic aspects are left out of the adventures. Still, we’re traditionalists in many ways. 

And so, this is what THEY KILL FOR GOLD is about. It’s a story of old-school fantasy adventure, hearkening back to those memories of a more “Basic” kind of game and gameplay. The plot isn’t fancy, the world isn’t unique or exceptional, the character motivations aren’t all that complicated. And yet, I enjoyed writing the story and bringing these characters to life. Hopefully, you enjoyed reading it. Maybe it’ll inspire you to go dig around in a drawer, find your dice, dust off your old rulebook and some graph paper, and go on an adventure.

So far, I've seen a slow but steady trickle of sales, and more interestingly, Kindle Unlimited "borrows" and reads. Very encouraging, as I haven't released anything in two years and this has gone out with very little fanfare. I already have an outline for the second book, and I am developing the story for the third. All in all, I think the idea of simple, fast-paced novellas that draw really heavily on old-school fantasy gaming tropes, but with a modern touch, may in fact find an audience with readers. I've gotten some really positive feedback from a couple of readers already, folks who know the genre I'm trying to fit into and whose opinions I definitely respect, and so that is extremely encouraging.

That's it for now, If you think this sounds interesting, you can click here to find the ebook on Amazon. A paperback edition should be along in a few weeks.

Friday, January 24, 2020

Fiction Friday: STONY MAN DOCTRINE

My first cover-to-cover read of 2020 was this classic. I first read STONY MAN DOCTRINE back in either junior high or high school - I can't recall which - as my schools had a lot of donated fiction and someone must have had a collection of Gold Eagle titles. I remember back then thinking how amazingly badass the GE books were, with tons of technical detail and blistering action scenes.
For those of you totally in the dark here, SMD is the first book in Gold Eagle Books' Three-Series "Stony Man" world (I guess Sons of Barabas is also in this world but I don't really count it here) which encompasses the Mack Bolan Executioner series, the Able Team series, and the Phoenix Force series. Essentially the three men of Able Team and five men of Phoenix Force work for Bolan, and in this book they're all brought together for the first time to take on a multi-national terrorist organization called Hydra (no, not THAT Hydra), which is planning to carry out a series of WMD-style chemical weapon attacks against major US population centers unless the US government withdraws all military forces from foreign countries. The President decides that he cannot abandon America's allies, so he calls in Bolan and Co. to hunt down the terrorists and wipe them out.

Reading this again thirty years later, it is still entertaining action fare. The usual Gold Eagle titles are far slimmer than this book, but the author is able to stitch together what're basically two and a half novels' worth of action in order to deliver the first "Super-Bolan" book. Instead of action-interlude-travel-action-interlude-travel as you have in, say, an Able Team novel, this book can just go from team to team to team and keep the action coming.
One thing I did forget about this book was how early on in the lives of the Able Team and Phoenix Force series this took place. I believe it's right around the same time as Able Team #6, and Phoenix Force #5. It was definitely a cool idea someone had to bring all three series together for a big operation, but it is also evident of why it wouldn't work as a formula for every book - the end battle alone, where all nine combatants are fighting, just doesn't give enough "screen time" to each of the characters, and winds up jumping around a lot in order to show us what everyone's doing.
Overall, pretty darn entertaining, and I'm glad to have been able to re-read it after such a long period of time and not be crushed that it wasn't as awesome as I'd remembered.

Monday, January 6, 2020

My 2019 Writing in Review

My usual disclaimer: It is time once again to put forward my writing summary for the past year. As always, the facts and figures I provide here aren't meant to be boastful - I provide the information so that others can have an understanding of what I've done, what works, what doesn't work, and everything in between. I sell more books than some, and fewer books than others, and that's that.

In 2019 I sold 1,167 eBooks and tracked 471,533 Kindle Unlimited eBook pages read of my material (that converts to almost 1,900 Commando novel-length reads). This is almost a thousand fewer eBook sales than last year, and about 230,000 fewer KU pages. Interestingly, when I look at my royalties for this year as compared to last, I'm only down about $1,100, but of course, there is a two-month sales/royalty overlap (meaning, the money I received in January 2019 was for books sold in November 2018), and indeed the monthly royalties I received in the first quarter of 2019 are much, much higher than what I received at the end of the year. So you can see what my sales trends look like visually, here's January through November, 2019:



And here is the title-by-title sales for December 2019:

So, why the big downturn at the end of the year?

Well, a couple of reasons. First off, I only put out one title in 2019. That was my WW2 novella The Butcher of Calais, one of the "Commando Short Bursts" titles. While it was well-received by those who read it, it wasn't read by all that many, and I am not sure if that was because it was part of the Short Bursts series, or if it was genuinely not interesting to my Commando readers. Only time will tell, but it is true that this was the only title I released all year. I will say that this past year I did more reading and research for future books than I have in a long time, but frankly, the motivation to write has been pretty weak this year, and I am fighting hard to get past that wall, but so far, I have been unsuccessful. I'll come up with a great idea, do some good plotting work, a bunch of research, get several thousand words on the page...and then it just fizzles out.

The second reason my KDP sales have been so low, especially in the last quarter of 2019, is that I made the decision to partner with an independent press, Wolfpack Publishing, and give them the rights to publish my six Commando novels, as well as Killer Instincts and San Francisco Slaughter. The Commando books were released in two three-book omnibus editions, while KI and SFS were released on their own. Since all my previous "Writing in Review" posts have shown that roughly 90% of my sales and income is driven by the Commando titles, this effectively puts the whole of my financial future as an author in the hands of Wolfpack Publishing. For those of you who have always handed your books off to a publisher, that might just be business as usual for you, but for someone who did it all on their own for eight years, that is a big, BIG step, and I did not take that step lightly. However, as life the last couple of years had meant less time and energy for writing, and definitely less energy for marketing, I decided that giving my books to a publishing house that was well known among my fellow authors for a strong record in marketing and sales, I felt they would be able to do the one thing I could not - find readers for my books.

The ultimate question is, of course, did I make the right decision? Wolfpack's strategy for selling books is to rely extremely heavily on Kindle Unlimited page reads, and almost completely ignore sales revenue. Everything they put out is listed at $0.99, even multi-volume omnibuses like my Commando series. This means that while Amazon paid me $6.18 for every three Commando titles sold, Amazon is now giving out only $.35 for those same three books, and that's before Wolfpack takes their cut. Of course, they target Kindle Unlimited readers and make most of their money from them, and a page is still a page no matter who publishes it, but I made a significant amount of my money from sales, not KU reads, so Wolfpack needs to not only make up what they are taking as their cut of the KU royalties, but all the money I made from sales as well. This means that now, in order for me to make the kind of money I was making on my own, Wolfpack is going to have to sell a lot more copies of my books - especially the Commando series. And I do mean A LOT, like, an order of magnitude more.

Can my new publisher come through on those kinds of numbers? We will have to see. The US sales of the Commando titles aren't very promising. They're still in the six-figure rankings, which is...well it's terrible. In the UK the rankings are much better, but the UK eBook market is different, much smaller, meaning you don't have to sell as much in order to get those better numbers, so while the numbers in the UK are "good", that doesn't necessarily translate to sales being great. On the other hand, Killer Instincts and San Francisco Slaughter are now, after all these years, actually selling fairly well. It was always highly frustrating to me that those two books were well-liked by pretty much everyone who read them, and yet these was so little cross-popularity from Commando readers. So, while I will probably not be rolling around in large piles of KI and SFS cash, those books are finally going to be earning the kind of money I always hoped they'd earn.

I think that's all for this post. Perhaps next week I'll do a post on 2020 projects, but for now, it's fingers crossed.

Monday, September 23, 2019

Media Monday: Rambo V - Last Blood

There's no good way to approach a review of this without sinking neck-deep into the current socio-political quagmire. There just isn't. I'm going to do my best to talk about it without engaging this, but I will fail. I'm just putting it out there that this review isn't meant to be a discussion of racism and politics in film, but rather, how to handle such issues in a way that doesn't make you look like a pack of morons.

Rambo: Last Blood is a garbage movie. There, I said it. Bring on the hate. I grew up watching the Rambo movies on VHS and (edited) television channels, so if someone wants to accuse me of not loving mindless action movies, come at me, bro. I saw Rambo 4 in the theater and left absolutely thrumming with adrenaline because I thought it was, if not a masterpiece, certainly leagues better than Rambo 3, and felt like they at least put some effort into addressing the complexities of the issues at hand with how outsiders view violent civil conflicts, and the futility of "helping" in regions where such help is marginal at best, and bloodily counter-productive at worst.

Last Blood, on the other hand, appears to have been conceived for the sole purpose of getting to the last 20 minutes of the film, and no one gave any real thought or care as to how the film got there. In order to talk about this, I'm going to have to deal with some extensive plot spoilers, so now is your chance to bail now if you don't want this.

Keep scrolling.

Almost there.

A little more.

Last chance.

Okay then, don't blame me if you're reading this and don't want spoilers.

The long and the short of it is that Rambo is now living on a horse ranch in Arizona with Maria, a woman who is at least approximate to his age, and Gabriela, a young girl who is graduating from high school and going off to college. The first big problem here is that Rambo's relationship to these two women is never actually explained. At the end of Rambo 4, you see Rambo going to a place that you assume is his family farm, but in this movie, you don't really know who is related to whom. Rambo isn't Gabriela's father, or even her grandfather. There's mention of her mother, and a deadbeat dad, whom Rambo stopped apparently at one point from beating up the mother. I'm not even sure of the relationship between Maria and the younger girl - I think she might be an aunt, but I can't say for sure. Seeing as the film spends at least its first 20-25 minutes establishing the family dynamic, the fact that I couldn't figure out the relationships makes this just sloppy writing. This is especially annoying, because the entire reason Rambo goes so batshit later on is that the girl is so emotionally important to him, the "one good thing in his life".

OK, according to Wikipedia, Rambo has no relationship to any of these people. The horse ranch belonged to his dead father, and Maria is the grandmother to Gabriela, and Maria just...runs the household? That at least makes sense, but this relationship isn't really ever laid out clearly, which shouldn't be that hard. You at least know that Gabriela's mother died of cancer when she was little, and after that, her father - who was apparently always an asshole - leaves her with Maria and goes off to Mexico. Fast forward to now, when Maria is 18. A childhood friend of hers - Gizelle, who is referred to as a "bad girl" by Maria - is now living in Mexico, and she has found Gabriela's father, who apparently lives in the same Mexican town. Despite Rambo and Maria repeatedly telling her that her dad Miguel was a violent asshole and she shouldn't have anything to do with him, and Rambo even telling her that she should maybe let her urge to visit her father simmer a little before she makes the decision to visit him, Gabriela almost immediately ducks out and drives down to Mexico to go find Gizelle and her father.

I've already spent two long paragraphs here, so I'll keep this short. Dad is an asshole (surprise) and tells Gabriela to beat it. Gabriela is sad, Gizelle takes her to a club, where she sells (!!!!!!) Gabriela to some sex traffickers, who then drug and kidnap Gabriela. Gizelle then calls back to Maria, tells her she lost Gabriela, and Rambo goes full batshit mode and drives down to Mexico, where he finds Gizelle, realizes she sold out Gabriela, and gets her to point out one of the bad guys. Stuff happens, Rambo fails, and gets beat up by the rest of the bad guys, who decide not to kill Rambo, a guy who just tortured one of their own, and showed up with a pistol and a knife.

Gabriela gets doped up, gets her face slashed, and is put to work as a forced prostitute. Eventually Rambo learns from an "independent journalist" (who just happens to watch him torture one of the bad guys and saves him after his beating) where to find Gabriela, but alas, after he saves her, she dies in his car as they're just...I don't know, driving around in the dark. Yes it makes no sense. He finally drives over the border and brings her body home, then buries her on the farm. Maria just packs up and leaves. Rambo tells her he's going to leave too, but that's a lie. He goes back to Mexico and kills one of the two lead bad guys in a way so that they know it was him. He then comes back home, preps his murder maze, and in the last 20 minutes of the film, kills everyone. The end.

You might be thinking, "Hey, this actually sounds awesome, what's the problem?" but honestly, everything is just so stupid. It's not that the characters make stupid decisions - although there is some of that - but that every time the story reaches a point where something could be done in an interesting, intelligent, nuanced fashion, the car screeches off the road and goes into the ditch. By the time you get to the climactic battle at the end, it is boorishly obvious that the entire reason the film was made was to show Rambo running around an underground death maze, murdering bad guys with knives, punji sticks, old-timey guns, booby traps, and other assorted ordnance (claymore mines and hand grenades???). There isn't even any strategy or cleverness to any of it - bad guys just die, over and over, running flat-out into death and screaming in blood and pain.

I'm sure many of you are STILL shaking your heads and saying, hey, what's the problem? The problem is, it is stupid, sloppy work. This movie could have been a really good reflection on the plight of old soldiers who never really left the war behind. On PTSD and re-integration, on wanting to be left alone, only to find violence at one's doorstep again. And while you might think there's some of this, the movie only ever skims the surface, like a stone skipping across the water, but never sinking, just bouncing back out on the other side of the river. What was the point of the movie? What themes does it dig into? What message does it send? You could get the same thrill just firing up your XBox and killing dudes in some FPS game for a couple of hours.

And yes, I am skirting the whole "Mexico" issue. The only thing I'll say about that is, you could have told the exact same kind of story, even with most of the major plot elements relatively intact - and not use Mexico as this sort of Hades-esque underworld that you only venture into at your own risk. It is, again, sloppy, tone-deaf plotting that so obviously doesn't care how it is going to be received, and in fact is probably counting on "snowflakes" hating the movie to stir up buzz and get defensive butts in seats in support of the movie. I don't know, and that's not something I want to engage with, but again - there were many directions the movie-makers could have taken this story and at the same time, left its bones intact. They picked a route through some really, really questionable waters, and at the same time, made a film so sloppy and superficial that there's no real substance to back up the choices they made, except to get us to the finale with extreme prejudice.

Honestly, I am really disappointed.

Friday, September 20, 2019

Fiction Friday: The Stonehaven League LitRPG Series

The "LitRPG" genre of fiction is...a weird one. It's not actually that new, however. The premise is that these stories revolve around characters who exist within a "game world", i.e., a world that is artificial and created as part of a game. The degree of artificiality in LitRPG stories can be very obvious, or the world can feel completely real, but still exist only as a result of some kind of game.

The first novel that I know of which seems to fall into this kind of genre, although it wasn't called LitRPG at the time, was Andre Norton's 1978 novel Quag Keep, a story about a bunch of adventurers in a medieval-type world who are actually people from Earth who were playing a role-playing game. Given that Dungeons and Dragons was roughly four years old at the time Quag Keep was published, Norton got on the bandwagon fairly early. Many others have followed over the years, one of the most notable being Joel Rosenberg's Guardians of the Flame series, which started in 1983 with The Sleeping Dragon. Beyond the written word, one would consider the '80s Dungeons and Dragons cartoon series to be a form of this kind of genre, as would, I feel, the movie TRON.

But the modern form of the LitRPG novel is more commonly based around computer games, and more specifically, not people transported to worlds, but rather, immersed in them through play. As virtual reality is more common these days in gaming (and is growing bigger every day), the idea of putting on VR gear and submerging yourself as your character in a game world is very real. In fact, Ready Player One  is a perfect example of this.

Enough background, though. Author and former (?) game developer Carrie Summers has written an engaging series of LitRPG / GameLit novels, which in the "real world" are set a few decades in the future, where virtual reality gaming has extended all the way to cybernetic implants that dump the virtual reality of the game right into our brain's perception of reality. In her first book, Temple of Sorrows, a young woman named Devon leaves her crappy job to work as a kind of "super-tester" for a gaming company, Relic Online, in order to push the game and it's artificial intelligence to the limits of what a capable, creative player can do.

Devon logs into the game, stunned at how the direct neural connection to the game world seems so incredibly real - she can feel the wind and the sun, the grass under her feet and the cloth of her clothing. Yet, the world still acts as a Computer Role-Playing Game. She has skills and abilities and she gains experience and levels up. When she kills a monster, the touch of a blade turns the monster's body into "loot" that can be used for other things. Anyone who has played a computer RPG in the last...twenty years or so will be familiar with the tropes of the world and its setting.

I don't want to give the plot away, but suffice to say, there is plenty going on in both the real world and the in-game world. This leads to dangers on both sides for Devon, something that I found interesting as it kept the story from being completely about her adventures in-game, and raised the stakes a little. And while this book is probably perfectly fine for a YA audience, there is a good deal of violence going on, so those who want action will get that, while those who like the puzzle-solving and "game-ness" of a game world will also have something to look forward to.

Overall, this is an enjoyable series. If I remember right, I've read the first three books, and I am just starting the fourth. with six books currently in the series. These books are all available in Kindle (for purchase or Kindle Unlimited) and paperback, and the first four are currently available as audiobooks. If this seems in any way interesting to you, I definitely recommend checking them out.

Monday, September 16, 2019

Media Monday: Enjoy Entertainment For What It Is

Another short but hopefully thought-provoking post today.

First, I know this has the potential to draw in issues of social justice and other real-world problems that we are all struggling with in one way or another, and I get that. Entertainment is there, first and foremost, to entertain us, and that usually means some element of escapism. That kind of escapism is different for everyone, and while there are certainly some issues that should always be addressed, there are a lot of people for whom escapism means being able to step away from those issues. I am not going to say this is a good or a bad thing, just that it is a sentiment often expressed, and for those people, that sentiment is real. I guess that is my wishy-washy way of saying that I am trying to not directly address social issues here, but instead a more all-encompassing philosophy of entertainment.

For me, that philosophy breaks down to "Enjoy entertaining things for what they are, don't hate them for what they are not". No body of entertainment is perfect, nor can any one body of entertainment media address perfectly all aspects of itself that all consumers may find entertaining. If your go-to for entertainment is gross-out comedy movies, clearly that is not going to appeal to people whose go-to entertainment excludes gross-out humor. I see no point in anyone who dislikes gross-out humor watching such films and then complaining about them. This holds true for almost any form of entertainment, and while we might all be forgiven decades ago for going to movies or watching television shows that we were ignorant of, now that we have the Internet, that is a lack of due diligence on the part of the viewer.

OH NO!
I first started (recently) thinking about this when I saw the fan-rage over the teaser trailer to the latest Star Wars movie, Episode IX, The Rise of Skywalker. There's a moment with a folding lightsaber - yes, that moment, I can see you folks in the back already twitching in your seats - and within hours, never mind days of that trailer going live, the internet was flooded with people screaming and foaming at the mouth over how stupid a gimmick this was and so on. One particular YouTube channel had a 23-minute long video complaining about the lightsaber. Do you know how long it takes to produce a reasonably professional 23-minute long YouTube video? With props and everything? This person likely invested days worth of work to make it, all to complain about something in five seconds of a trailer for a move about laser swords and space magic.

And you know why? Because the video got tens of thousands of monetized views. But that's a whole other article for another day.

People like to get outraged about things. Yes, there are issues worth getting outraged about, but the shape of a science fiction laser sword isn't one of them. This obsessive, fandom-ish need to explain and legitimize and pick apart and deconstruct every single aspect of our entertainment media is not only exhaustive, it's honestly annoying. It becomes this battleground where people spend more time arguing over their entertainment than actually enjoying anything. This is one of the reasons I don't visit Facebook groups around WW2 films or books - everyone in there is a rivet-counting asshole, and if they aren't, they get shouted down by the rivet-counting assholes. Every single movie you bring up in such a group, there's going to be someone who hates it because some aspect of it was displeasing to them.

THE PAINT JOB ARRRRGGGHHH!
I remember someone complaining about the end of Saving Private Ryan because when the Tiger tank is destroyed by the airplane, the plane didn't have empty bomb or rocket racks attached to its lower fuselage. I also remember someone complaining about the movie Fury, and how "laughably stupid" it was that the Tiger in that movie - in real life the only operational Tiger 1 in the entire world, acquired from the Bovington Tank Museum for use in the film - was in its 1943 Tunisian camouflage paint pattern, and not what one would see on a Tiger in mid-1945. Yeah I am sure the staff at Bovington are just going to paint over and then painstakingly strip and re-paint the only operational Tiger tank in the world just for some asshole in a movie theater. I mean, yeah, this is a bit silly.

I guess my overall point here is, be honest about what you want from entertainment, seek that out, and don't complain about what was never intended to be there. Don't watch Wizards in Space for realistic engineering and physics demonstrations. Don't watch war movies if you'll have an aneurysm over the smallest historical inaccuracy. Don't watch horror movies if you're not prepared to see stupid horror movie tropes in action. Don't watch stupid raunchy sex comedies if you're not prepared to see cringe-worthy sex and gender stereotyping. For a large percentage of the population - for good or for ill - humor is about that which causes discomfort. The Office was all about "cringe humor". America's Funniest Home Videos was all about dads getting whacked in the crotch by whiffle bats. There is no getting away from this - it is at the heart of what is entertaining for some people.

Now, to circle back to my opening statement, you can be justified in being upset at something when it tries to do that thing, but actively fails to do so. If your entertainment is about female empowerment, but you fall back on cringy, decades-old stereotypes, or if your message is that female empowerment is in some way bad and you're trying to be edgy by subverting this...than people should call you out for what you are, because you are trying to do that thing and doing it badly. This also doesn't mean you can be left off the hook for obvious racism, sexism, homophobia, and so on just by saying "well this movie was never intended to address that". We live in too-aware a society for that to be a legitimate excuse anymore. I sort of look at it like the old doctor's premise, "First, do no harm". As long as you can avoid being actively racist, sexist, and so forth, I feel you are not required to actively address those and other social issues if that is not the nature and theme of your entertainment.

At the end of the day, as I mentioned in a recent post about modern reading habits and sources of entertainment, we only have so many hours in the day in which to consume entertainment, so why would we purposefully seek out entertainment that doesn't fit with our entertainment comfort zone? Life is too short and blood pressure too high already for us to do that to ourselves.

Friday, September 13, 2019

Fiction Friday: THE LAST WISH: Introducing the Witcher

If you follow video gaming at all, you've likely heard of The Witcher series of open-world RPG video games. They feature the monster-hunting Witcher, Geralt of Rivia, wandering the world and killing that which goes bump in the night. The world of the Witcher is based around Slavic folklore, a flavor of Western monster mythology that is a little removed from what most of us are used to unless you are really into the subject of bestiary folklore.

But fewer people realize that the Witcher and his world started out as a series of short stories and novels by Polish author Andrzej Sapkowski. Most of the stories were written in the 1990s, but it wasn't until the mid-oughts and later that they were given English translations. Coming at the end of this year, Netflix is releasing a television series based around the stories, and of course both fans of the books and the video games are howling over how the details shown in the trailer don't do the series justice.

Curious about both such a popular video game character and what might drive Netflix to pick up the IP, I grabbed the first (chronologically) anthology of short stories, THE LAST WISH. I was immediately hooked. For a book translated from a different language, the prose is evocative and pulls you right into the world, a very dark, late medieval-era feeling fantasy realm, very similar to the Ravenloft setting of Dungeons & Dragons. If you aren't familiar with Slavic folklore, some of the creatures might seem unusual to you, but that slightly alien nature just adds to the creepiness of the setting - this isn't some adventurer going after your usual orcs and goblins, this is a true monster hunter, for whom a blend of swords, sorcery, and dark knowledge is needed to take on the evils lurking in the deep forests and crumbling towers.

So if you like dark fairy-tale fantasy with an Eastern European bent to it, do yourself a favor and check out Sapkowski's fiction. I'll definitely find time this fall to work my way through more of Geralt's adventures.

Wednesday, September 11, 2019

Wargaming Wednesday: Don't Feel Guilt Buying on eBay

Maybe this is a more controversial topic than I believe it is, but I find weird the pressure people feel against buying second-hand or portioned out miniatures on eBay. To be clear, I am not talking about buying re-casted (aka, illegally copied) miniatures - that's a no-no and should never happen. I'm talking about buying out-of-production miniatures, or second-hand miniatures owned previously by someone else, even if that person just bought a large boxed set (like Games Workshop's Dark Imperium boxed set) and is selling the individual miniatures a few at a time.

These out-of-production models were purchased like this on eBay

There can be a lot of reasons why you'd want to do this. For the out-of-production miniatures, you might just like a particular sculpt of a miniature, but it isn't made anymore. For me, I want to eventually buy and paint one of every GW Space Marine Chaplain, but there are only a handful still being made, while plenty of models with perfectly viable equipment loadouts are still usable in the current version of the game. Another reason might be that you're building, for example, a small display army using older, "retro" models. A lot of people these days are making small Rogue Trader-era forces more for the fun of rediscovering the models than anything else.

Some of the above, now stripped of paint and ready for rebirth!

Another aspect to buying online might be to find a model you want that's not available on its own. For Primaris Space Marines, for example, you cannot buy a Primaris Ancient (aka, Standard Bearer) as its own model anywhere except eBay, since it only comes in the Dark Imperium boxed set. The same goes for the Gravis Captain. In the past, this was likewise the case with other armies. The first official generic Ork Warboss to come with a power klaw didn't arrive until the Assault on Black Reach boxed set for 40K's 5th edition, along with Ork Deffkoptas mounted with rokkits (and the old Deffkopta model is absolutely hideous and ancient).

Tactical marines from the 1993 (!!!) 2nd Edition 40K boxed set.
And of course, another reason might be that you want that ONE particular bit for a model you're making. Maybe you like the look of a certain helmet or sword or gun. Maybe it fits with a theme, maybe the normal kit the part comes in only has 1 per box, and you need five. Sure, you're going to pay more money for it, but this is a leisure hobby, and eBay bits sellers are working from a sellers' market. I've bought plenty of little bits over time in order to build units of a certain theme, and while you're paying a premium for having that degree of choice, I never once felt cheated by the prices.

This Chaplain model has long been OOP. His gun is also an eBay bit purchase.
The biggest criticism or worry I've seen from people who don't want to buy on eBay is that you're not giving money to your Friendly Local Game Store (FLGS). Sure, that's true, but the same reasons you'd be buying on eBay are the same reasons you're not buying at your FLGS - the models and bits are either out of production, or they come in a larger boxed set and aren't sold individually. No one should feel guilty you're not buying a $160 boxed set from your FLGS when all you want is a handful of miniatures you can get on eBay for a fraction of that cost. And as for the idea that Games Workshop isn't getting your money - well, that's bullshit. They got their money for that particular model when that model was first purchased. It doesn't matter if the miniature is 30 years old - at some point, someone gave the company money for that object, and that's that. I hear this as an argument against used book stores pretty frequently - that it keeps the money from the hands of the author - but that's just a guilt trip. A paperback novel is an object, and there's no reason to not sell or give away an object when you are done with it. Conversely, there's no reason you should feel guilt buying it second-hand.

So, with that in mind, if you're looking to build a miniatures army, and you're willing to give older miniatures a little TLC, go onto eBay and do a little investigating. You might be surprised at what you find!

For the Emperor!

Monday, September 9, 2019

Media Monday: The Kindle eBook Reader

I'm not sure when I bought my first eBook. It was probably around 2010, and I think I would have bought it using the Kindle app on a work-provided iPad. Not much later, or perhaps around the same time, I had the app on an iPod Touch (I didn't have a smartphone). This was around the time that I was starting to connect with other authors, and I was beginning work on my first novel, as well as tinkering with short story concepts. Many of the older authors I was talking to were reclaiming rights to their backlists, while newer authors were experimenting with self-publishing, so I bought a few eBooks and began to read.

Reading on an iPod Touch was OK, especially since the device was small and easy to carry around. Reading on a 1st Generation iPad was more cumbersome, since the tablet is large and comparatively heavy. It is also quite bright if the screen is turned up, but when the brightness is lowered, it is much harder to use. The irritation of having a bright screen shining in my face at close range made reading for extended periods of time rather uncomfortable. Still, I liked the various features the Kindle app provided - the ability to "whispersync" your place in an eBook across multiple devices, and of course, the ability to instantly buy and download a new book. It did not take long for me to see the many benefits in eBook technology.

My 2011 Kindle (left) and 2013 Kindle Paperwhite (right)

Shortly after publishing my first pieces of short fiction in 2011, I decided it was time to get a Kindle. I bought it in December of 2011, and was immediately impressed. While the keyboard might make it a little intimidating or "retro" at first, and the e-ink contrast isn't as sharp as later models, I immediately found the e-ink technology extremely comfortable to read. There was no light shining directly into my face, the side buttons turning the page allowed one to keep reading with a brief twitch of my thumb, and the ability to adjust font size, line spacing, and character density made reading very easy on my eyes, which is especially important for me, as my eyesight isn't great, and paperback fonts tend to be small and cramped.

A little more than a year later, I did buy a 7" Samsung tablet, and while it was so much better to read on than my tiny smartphone or the large, cumbersome iPad, it still shined a bright light in my face, and once I purchased a larger LG smartphone, I found the tablet redundant. A few months later, addressing the one major flaw in my Kindle (the lack of a reading light), I bought a Kindle Paperwhite in 2013. While I missed the buttons - and it was harder to take notes with the touch keyboard vs the actual physical button keyboard - the Paperwhite was smaller, lighter, and the adjustable light, which shown across the page, rather than out from behind it, made reading in low light extremely easy.

Way to be an elitist shitbag!
There are a lot of people out there who speak derisively of eBooks and Kindles. Some complain that Amazon doesn't use the EPUB file format, which means Amazon eBooks don't work on other e-readers. They complain that eBooks purchased on other platforms don't work on the Kindle. Neither of these arguments really bother me, since the only two e-ink competitors are the Nook and the Kobo, and frankly, if you tied your line to either of those brands, I'm sorry to say, you've got problems. Beyond that, apps from other booksellers can install on most phones and mobile devices, regardless of file type. Other people complain about DRM (Digital Rights Management - aka, anti-piracy technology), but frankly, that's put in place at the request of the publisher, not the distributor, so if you have a problem with an Amazon eBook having DRM, write the publisher, not Mr. Bezos.

And of course, there's the "I just love books" argument. People love the feel of a book, the smell of paper, the act of turning pages, blah blah blah. Look, no one is forcing a Kindle into your hands and dragging your books out of your house to throw into the back of a dump truck. Contrary to popular opinion, Marie Kondo isn't telling you to ONLY keep 30 books in your house (I have her book - in paper no less - and she says no such thing). For some reason, people seem to think that proponents of eBooks live some weird minimalist, digital-only lifestyle. I own two e-readers, and I've got sixteen bookcases filled to the damn brim with books. There's books everywhere you turn in my home, and you know what - that's one of the reasons I like the Kindle. I don't have to go digging through piles and bookcases looking for a book, it's right there in the Kindle inventory. I don't need to worry about packing "backup" books when I go on a trip, because I've already got several hundred right there with me.

Mmmm, smells like mold, cigarette smoke, and cat piss.
Does it need to be recharged? Sure, maybe every couple of weeks it needs to be plugged in for a couple of hours. My phone needs to be recharged every day, sometimes twice a day depending on how much I use it. A laptop might need to be recharged every few hours. Compared to most of the electronic devices you use every day, the Kindle, comparatively, lasts an order of magnitude longer. Both of mine are 6+ years old, and I can still read 2-3 novels on them before the battery runs out. It takes the barest minimum of device power management to make this a non-issue. And, other than that, I don't see many drawbacks to these devices. The Paperwhite weights about the same as a paperback novel, and the newer versions of the Kindle line are even lighter.

In conclusion, eBooks and the e-reader have completely changed the way I buy and read books, making it a much more immediate experience. I still buy used, vintage paperbacks for my collections, and I still buy paper books for research because it is easier to find a specific page or diagram in a paper book, but for casual, leisure reading, it's almost exclusively done via eBooks.

Friday, September 6, 2019

Fiction Friday: The Original Dragonlance Chronicles Trilogy

Just a quick post today as I wrap up a busy work week. I cribbed this off of my Facebook feed in response to a Tor Books post about the original "Chronicles" Dragonlance tie-in novels, and how formative those novels were to a generation of role-playing gamers and fantasy enthusiasts. For many folks (myself included) we read these books before Conan or Lord of the Rings.

You can read the Tor.com article here.

No joke, I think the author stole the memories of my early teenage years and used them to write this piece. Until maybe my sophomore year of high school, I'd always eschewed fantasy and science fiction in favor of shoot 'em up men's adventure and espionage thrillers, until one day a classmate of mine loaned me these three books. This was at least a year before I first played Dungeons & Dragons, and long before I tried reading The Hobbit or Lord of the Rings. I still have my original three paperbacks, bought after reading this for the first time almost 30 years ago.

After getting into D&D, I did buy the second edition "Tales of the Lance" boxed set, although I never did play it. Frankly, I feel like it isn't really superior to the Dragonlance Adventures hardcover for 1E that came out in the '80s. I remember seeing this advertised in the back of comic books, before I got into D&D or really understood what it was or how it played. I remember staring at this all the time, thinking it seemed like the most badass thing I could imagine. When I got into D&D later on, I did buy the 2nd edition Tales of the Lance boxed set, but just didn't appreciate it as much as the 1E Dragonlance Adventures hardcover, which I acquired in a used book store my freshman year of college.

It has been years since I re-read the original trilogy. I started re-reading Kindle editions, and while it didn't disappoint, I had read them so many times, knowing what was about to happen meant I eventually started reading something else and didn't get back to it, but yeah, I do want to give 'em another go, although I am a little nervous as to whether they'll hold up or not. It is simply a matter of remembering that they represent fantasy and RPGs at a certain particular point in time, and appreciate them for what they are, instead of criticizing them for what they are not.
 

Monday, September 2, 2019

Media Monday: People Read Less - So What?

Now that we've gotten that no doubt controversial post title out of the way - yes, according to this article on The Passive Voice Blog, a recent study on how Americans use their leisure time showed that in the last fifteen years, the amount of time we spend in leisure reading has dropped about 30 percent.

Now, before you run off and claim this is a sign of the fall of Western civilization, feel free to head over to the Bureau of Labor Statistics and take a look at the Time Use Survey data. Unless there's a more select breakdown of this data, their categories are pretty broad, and if I may say so, kind of antiquated. They refer to "computer use", but don't seem to indicate if that also includes mobile devices like smartphones and tablets. They also list "socializing and communicating", but I'm not sure if that includes communicating digitally via messaging or other social media. Further, they refer to "watching TV", but as there are so many people these days who almost exclusively stream their TV content via a computer, what if I am watching television via my laptop? Or I'm watching YouTube or Twitch, but on my television?

The crux of the worry here, for this blog post at least, is that people are reading less. And I think the above paragraph might shed a little light on why. Although claims have been made that we've been reading less since the 1980s, I would wager the decline has been more rapid in the last 10-15 years, and for obvious reasons. People these days simply have more ways in which to spend their leisure time, and although I don't know if people have more or less leisure time these days, We all have only so many hours in the day, period. Looking back at the 1980s as the starting point for this decline, we have the arrival of cable television and computer video gaming as two major time sinks. Cable is especially important when you look at that time use survey and see that by far, "watching TV" is still considered the largest leisure activity. Once the average person's TV content went from a handful of channels to dozens, including channels that showed theatrical movies, there was a lot more content for the TV viewer to consume. Also consider that this would have been a boom time for cassette tapes, VHS tapes, and then as time went on, CDs and DVDs. "Home entertainment" exploded in the '80s and '90s, even if you set aside home computing and console gaming, which you really can't.

But what about the books? Someone on the Internet told me that Men stopped reading because [insert awkward and sexist bullshit here]. Well, it is true that a lot of "Men's Fiction" dried up during this time period, but I believe it had less to do with the lack of testosterone in the Publishing World, and more to do with a lack of profit, both for the authors and for the publishers. Most of the serial fiction writing was done on a write-for-hire basis, without any royalty structure, which meant you got one paycheck for your novel, regardless of how good or bad it was. This, along with rapid turnaround times for getting books out the door, and the steady merge-merge-merge of smaller houses being bought up by larger ones, and little imprints being abandoned because they weren't profitable enough, caused a lot of venues for "Men's fiction" to simply dry up. Why should a major publishing house pump out skinny little dimestore novels when it could put out a doorstopper hardcover, then sell the same book six months to a year later as a mass market paperback?

This article about veteran novelist David Morrell is pretty telling in this regard. His iconic character, John Rambo, first came to live in a novel where (spoiler alert) he's killed off at the end. But Morrell was lucky enough to sell the rights to the novel as a movie deal, and in that film, FIRST BLOOD, Rambo doesn't die in the end. In fact, he goes on to make multiple blockbuster movies, including one coming out this very month. Even the author himself notices that he has a moment of disconnect when he sees his character in its screen persona, so far removed from that character he penned decades ago. Morrell lived through this transformation in the publishing business, where the question stopped being whether it was a good book that would sell, into just how marketable is the book - how far can you carry it into possible TV or film options. What about streaming venues? Video games? A book is no longer just a good story, it is precious intellectual property that can be branded and milked for every possible drop of profit.

And to circle back to advancements in media for a moment, while traditional publishing houses might have failed not only their authors but their readers, leaving their leisure time to be consumed by TV and video game entertainment, now multimedia entertainment means anyone carrying a smartphone has in their pocket access to whatever form of entertainment they desire - from books, to music, to movies and television, to video games and instructional videos, newspapers, magazine articles, interpersonal and social media communication channels, and much more.

We have access to more information - reference and entertainment - right now in our pockets than anyone before us in the history of the world. It is only natural that we make use of that access, and such use eats into time that, in decades past, was used to read a novel. And you know what? That's okay. I have always been an avid reader, and I would never tell anyone to not read for pleasure, but there are so many other venues for entertainment these days, and there's nothing wrong with partaking in them, because at the end of the day, if you gain enjoyment out of doing it, that's what's most important.

Now, does not reading mean we are negatively impacting our vocabulary, our own literacy, our very imagination? Maybe yes, maybe no. I know a lot of early Gen-Xers and Boomers who bemoan that "kids these days" are illiterate and can't write a proper sentence or spelling...and then you see these people post on Facebook, and in my mind, their arguments become invalid. If someone wants to better their vocabulary or educate themselves, the online and digital resources available to them now make the resources available to me when I was growing up pale in comparison. I regularly turn to YouTube or some other online resource for information on a wide variety of topics, and these digital resources can provide information in a way that no written text ever could.

So at the end of the day, yes, people might be reading less, but does that mean they are learning less? Are they using their imaginations less? Are we simply shifting where we are dedicating our time and changing the way we learn? Is watching a YouTube channel on history worse than reading a history book? Is watching a Netflix series about bank robbers worse than reading a series of novels about bank robbers? Is watching someone stream a video game over Twitch really that different from going to an arcade and watching someone play Pac-Man?

Friday, August 30, 2019

Fiction Friday: Matthew Phillion's THE INDESTRUCTIBLES Series

Although I have, over the years, dabbled in reading comics and following along with various comic book characters, I was never really particularly drawn to the super-hero genre specifically. I preferred characters like The Punisher or Conan the Barbarian, or comic book stories that weren't really super-hero focused, at least in the traditional sense, like the PREACHER series, or WATCHMEN (which has super-heroes, but wow, not so super or so heroic).

All that having been said, with the meteoric rise in Young Adult fiction over the last twenty years, especially as it touches on sub-genres like Urban Fantasy, I've seen several authors out there who tie in YA fiction with more traditional super-hero tropes (Percy Jackson kinda feels like this, although the characters are technically Greek demi-gods, but whatever). Again, this really isn't my cup of tea, so for the most part, I've ignored this genre, feeling it's not really something I find interesting.

A couple of weeks ago, I decided to give Matthew Phillion's THE INDESTRUCTIBLES a shot. I've been social media pen pals with Matt for a few years, and I've read his DUNGEON CRAWLERS novellas (also highly recommended). I knew he was a skilled storyteller, so I took the plunge, and I read Book 1 of his YA supers series.

To say that I was pleasantly surprised at how good it was is a bit of a slight to Matt, so I will say instead that I was surprised how easy it was for me to slide into the YA superhero genre with this first book. The characters were fun and engaging, and his writing style is clean and evocative, without feeling simplistic or dumbed-down for a younger audience. I have since read books 2 and 3, and I am currently well into book 4. The series currently extends to a fifth book, as well as several associated short stories, and there is a separate two-volume book series that exists in the same world and timeline as the Indestructibles characters.

If you enjoy super-hero fiction, or if you have or know a young adult reader who enjoys this kind of fiction, please go check out Matt's work on Amazon. His books are available in Kindle and paperback formats, and he's also made them available via Kindle Unlimited.

Monday, August 26, 2019

Media Monday: Death Kiss

A bit of a brief post today, as I'm in what's typically the busiest week of the year at work. If you've been around this blog for any amount of time, you know my fascination with the DEATH WISH series, both the two books written by Brian Garfield, as well as the *five* movies made starring Charles Bronson. And of course, it's no secret that much of my fiction writing is inspired by the notion of the urban vigilante.

So I was definitely curious when the micro-budget crime movie DEATH KISS came onto the scene. Basically, you can treat it as an unauthorized, unofficial follow-up to the Death Wish film franchise, although that is never truly acknowledged. Death Kiss is available on Amazon Prime Video, and you can check out the trailer here:

 

Just as interesting as the movie (and perhaps for some people, even more so), pulp aficionado Bill Cunningham of Pulp 2.0 Press has written a book that does a great job of breaking down the production and marketing of Death Kiss from a business perspective.  Allow me to quote my review of his book Death Kiss - the Book of the Movie, here:

To preface, I have seen DEATH KISS and read through Cunningham's dissection of the film, and I write this review from the point of view of a novelist and storyteller, as well as someone who went through film school in the late 1990s, when low-budget independent film-making was on the mind of many of my fellow classmates. I am also a huge fan of Brian Garfield's original DEATH WISH novel, as well as the 1974 adaptation by Michael Winner. I've put out articles about vigilante storytelling, and have written a bit of it myself.

I say all this because the idea of an indie project designed specifically to tap into that Garfield/Bronson/Winner-inspired vigilante crime story market was immediately appealing to me. I watched the film DEATH KISS before reading the "Cinexploits!" case study, and while there were portions of the film that I might have criticisms about, I think overall, with the resources available to the director, the overall final product was entertaining - I honestly enjoyed it more than the 2018 remake with Bruce Willis!

And so, having seen the film, I decided to read the DEATH KISS case study. It is an excellent breakdown of the idea behind the film, and how so often in the entertainment industry, the people you know and the connections you make - both "above the line" and below - can make or break the project before it even goes into production. The relationship between Rene Perez and Robert Kovacs - a man with, shall we say, a particular set of skills - allowed the idea of a DEATH WISH-styled independent film to grow from the seed of an idea into a full-bloomed production.

Further, and this is something I especially take to heart as a novelist, Cunningham takes a lot of time to discuss the pragmatic, commercial, *business* of film-making - about making sure that your idea isn't just a good story, but that it is a story you can *sell*, and knowing what markets would be best for your idea, and making sure that you are delivering a product that fits with those markets. Artistic storytelling for the sake of storytelling is a noble concept, but it doesn't pay the rent or the talent. If you are in the *business* of film-making, you must understand first and foremost that your business is commercial in nature, and that you must, above all else, make money from the sale of your product. Period.

Of special note is the breakdown of the ARKOFF Formula. I won't go into the details here, but it is a point-by-point process epitomized by the methodology of Samuel Z. Arkoff, who did great business during the second half of the 20th century producing and distributing commercial theatrical films. I find the ARKOFF Formula worth studying by anyone who has an interest in storytelling designed to - first and foremost - get people to part with their money.

As this review is already fairly lengthy, I will end it by pointing out that the book also includes the DEATH KISS script, as well as a lot of great details about low-budget film production. As part of my day job I regularly interact with faculty and staff that support student film-making, and I have been in many a meeting where people argue for the best film cameras and the best lenses and the most expensive NLE hardware builds and finishing spaces. While more money and resources usually doesn't *hurt*, it often puts people in the mindset that more money is the answer to the practical problems they face during production. However, you don't tell a better story because you don't have the most expensive lens, or because you're only shooting in 1080 vs. 4K. Good stories are still good stories, even if they are produced on non-Hollywood grade production equipment. It is skill, talent, and ingenuity that tells great stories, not the most expensive ARRI rig you can get from a rental house.

If you have an interest in independent film-making, commercial storytelling, or even just the idea of taking a 1970s cult hit and using its gravity to slingshot an idea forty years later, I highly recommend you get your hands on DEATH KISS: The Book of the Movie.
So if you are a fan of low-budget film-making, a fan of vigilante action, or a blend of both, check out both the movie and the book.

Friday, August 23, 2019

Fiction Friday: Paul Bishop Presents Anthologies

Astonishingly, the third post of the week! I'm reserving Fridays for fiction posts, and today's post will be a little shorter than the posts on Monday and Wednesday. I wanted to highlight a series of fiction anthologies being put out by Wolfpack Publishing, and curated/edited by Paul Bishop, a retired LAPD detective and venerable novelist. The first anthology, Pattern of Behavior I read as soon as it was released, and while not every one of the stories was entirely my bag, so to speak, all of them were well-crafted tales from highly-talented authors.

There is a second book in the series out now, Criminal Tendencies, and although I have yet to start reading it, I must humbly mention that I have a story in that volume, one featuring my character Jamie "Hangman" Lynch, the protagonist from my novel SAN FRANCISCO SLAUGHTER. If you liked that novel and want to read some more of the Hangman dealing out some bloody vigilante vengeance, look no further (for now) than Criminal Tendencies.

I do believe there is one more entry forthcoming in Paul's series of crime anthologies, and after that, there is at least one Western anthology on the horizon. All of these are (or will be) available in eBook and trade paperback form, and not only are they priced to move at $0.99 apiece, they are available through Kindle Unlimited as well.

Lastly, I highly encourage anyone interested in crime and mystery fiction to go to Paul's Amazon page and check out the full range of his published works. Paul was one of the authors I connected with early on in my blogging and writing journey, and I am more than happy to promote his publishing ventures whenever and wherever I can.

Tuesday, March 12, 2019

THE BUTCHER OF CALAIS is Available Now

The best description of THE BUTCHER OF CALAIS is "Death Wish meets World War Two". Andre Bouchard is a mild-mannered teacher of mathematics living with his wife and daughter in Calais, France. The Bouchards survive the siege of Calais and the fall of the city to German forces in May, 1940, but several weeks later, Bouchard's wife and daughter are murdered by German soldiers.

Driven by grief and rage into a wine bottle, Bouchard's fate is changed by a deadly encounter with a German officer late one night, leaving the German dead and a Luger in Bouchard's hands. With the means and the motive to strike back against those who killed his family, Bouchard prowls the dark streets of Calais, stalking and killing German soldiers. Driven towards more and more acts of violence, Bouchard turns Calais into a battlefield once more, littered with the bodies of the guilty and innocent alike.

Those of you who've read my first two Commando novels, Operation Arrowhead and Operation Bedlam, and the short story The Train to Calais, know Bouchard as "the Butcher of Calais", but the events that set Bouchard on his path were only hinted at in those works. Here, we see the Butcher as he takes those first steps on the road to revenge for his family, and ultimately, freedom for France - at any cost.

THE BUTCHER OF CALAIS is a novella, of approximately 27,000 words. It is currently only available as an eBook, but I plan on eventually releasing it as a slim paperback volume as well.

Thursday, January 3, 2019

My 2018 Writing in Review

My usual disclaimer: It is time once again to put forward my writing summary for the past year. As always, the facts and figure I provide here aren't meant to be boastful - I provide the information so that others can have an understanding of what I've done, what works, what doesn't work, and everything in between. I sell more books than some, and fewer books than others, and that's that.

In 2018, I sold 2,149 ebooks and tracked 700,444 Kindle Unlimited ebook pages read of my material. This is down a little more than 400 ebook sales and 9,000 KU pages from last year. As mentioned in 2017's WiR, I didn't put out anything new last year, so going into 2018, I saw my sales continue to steadily decline. I ran a small freebie promotion of my non-WW2 short story material over the summer, which resulted in a minor boost to my KU numbers for short fiction during that time, but overall, non WW-2 material still continued to sell terribly all year long.

In late July, I finally published Book 6 of the Commando series, Operation Eisen. The book has actually sold pretty well, despite some mixed reviews. I was called out by several reviewers for the book's ending, which they didn't like, and this was a major wake-up moment for me, because I had fallen (I feel) into something of a trap, thinking that by this point, as long as I wrote about the same characters and put into the book the same sorts of elements, readers would carry along as usual. To some degree, this was the case, but the book's ending (which was something of a cliff-hanger) was hated by several reviewers, who thrashed me quite severely over it. Lesson very much learned.

Despite all that, the book has so far sold over 600 ebook copies, and tallied 126,000 KU page reads (equivalent to another 500 or so full read-throughs). Not only that, but the addition of another book in the series significantly boosted the sales of all books in the series. That is something very important to remember - even the first Commando book, published six years ago, saw very significant increases in sales and reads with the addition of a new book in the series. Series sells.

In addition to writing, I've continued to teach adult/continuing education classes on self-publishing, and I recently got to speak about writing historical fiction at a small writer's workshop. These might be low-level gigs, but it makes me feel good to be able to educate others based on my experiences over the past seven years. 

My goals for 2019 come down to two interconnected points - keeping myself writing, even if it is only a small amount every day, and putting out new material on a regular basis. 18 months between titles was way, wayyyyy too long a wait. Hopefully, in the next month or so, I will release a new Commando: Short Bursts novella, and after that, I'm going to dive back into several larger, novel-sized projects. I've made myself a daily word-count spreadsheet in order to help track my productivity, because I need some kind of accountability. I'll follow up with how that's going in a month or two.

Well, there you have it. Sales were slow in the first few months - slower than they have been for a long, long time - but my mid-year release helped me bounce back, and I just need to...wait for it...

Always be closing.

Monday, July 30, 2018

COMMANDO Book 6 Title Change

This is a brief post to inform anyone who is confused, that the sixth book in the Commando series is now titled OPERATION EISEN. The former title, which was fine to use when I started writing the book, became the name of a police action against a sex crime ring. Since the last thing I want when people google things related to my book is to stumble across articles related to sex crimes, I made the immediate decision to re-title my book. Thus, Book 6 now has a new title.

Friday, July 20, 2018

Now Available: COMMANDO Operation Elysium

Although it has been a long time since the last COMMANDO novel, Operation Archery, I've finally released the sixth volume of the series, Operation Elysium. The book is currently live in eBook format on the Amazon store (link in the sidebar). The book's description is as follows:

March, 1942. Lance-Sergeant Thomas Lynch and his fellow Commando raiders once again infiltrate Occupied France. Their mission: to carry out a surprise assault on the Chateau de Lorieux, a French estate where heroes of the Waffen-SS enjoy rest and relaxation away from the horrors of war. Unbeknownst to the Germans, Lynch and his comrades bring their own brand of horror, striking in the night with bullets and blades.

But when three of Germany's deadliest and most diabolical SS veterans escape the slaughter, Lynch and the other Commandos find themselves in a race against time. Can they retreat to the French coast and evade the German search parties until salvation arrives, or must they turn their backs to the cold waters of the Atlantic, and fight to the last against impossible odds?

COMMANDO: Operation Elysium is the sixth in a series of military action - adventure novels written in the spirit of classic war movies and wartime adventure pulp fiction.

Wednesday, February 28, 2018

Revisiting Brian Garfield's DEATH WISH

More than seven years ago, while I was writing KILLER INSTINCTS, I read Brian Garfield's 1972 crime novel DEATH WISH for the first time. I'd seen the Charles Bronson film a couple of times before, but I wanted to read the novel because I'd been told it was significantly different from the film adaptation, and indeed, that is the case. Now, with a remake coming out this weekend starring Bruce Willis (no comment...), I've gone back and read the original novel again.

So I don't repeat myself, you can go here and read my original review of the novel.

Reading the novel now, I am struck by how, forty-six years after it was first released, the conversations that take place about crime and punishment, liberal and conservative politics, the role of the judicial system in criminal reform, the right of the individual to defend themselves versus the role of law enforcement to protect the public - basically every conversation we're having now, in 2018, they were having in 1972.

In fact, although it is closing in on being a half-century old, the novel is an incredible fictional exploration of walking through the transformation of a pacifistic, liberal, "bleeding heart", into a bloody-minded vigilante with a compulsion to stalk the streets, looking for just about any excuse to kill. Paul Benjamin is certainly the sort of guy who, if he was living in 2018, would be donating to GoFundMe campaigns for spree shooting victims, and changing his Facebook profile photo to "stand with" victims of the latest public tragedy. He would certainly vote for gun control, and insist that it is the role of law enforcement to deal with crime, not the private citizen, and he believes, to a degree, that a lot of violent crime in NYC is hyped up, that it is exaggerated by the media and by the conservatives demanding tougher laws - that it is, essentially, "fake news".

But of course, when the violence happens to him, Paul discovers that the system fails him at almost every turn. The police can't find the attackers, have essentially no leads at all, and it is immediately clear that Paul's personal nightmare is just one more file folder in a large stack sitting on the desk of a tired and over-worked police detective. Paul is overcome with helplessness and rage, incredulous at the notion that he's now just another statistic, that his friends and co-workers express just enough shock and sadness to fulfill their social obligation to him, but no more, because his tragedy makes them just too uncomfortable. Those scenes are almost textbook examples of "compassion fatigue", and when viewed from Paul's perspective, you can see how it just makes him even more angry at the situation he's in, and society's inability to, quite simply, do something about crime.

Of course, even more important in his transformation into a vigilante is Paul's all-consuming fear. He is nearly paralyzed by fear every time he leaves his apartment. A perfectly normal stroll down the street to get a newspaper turns into a terrifying experience - every rowdy youth or minority Paul passes by is a potential assailant, ready to turn and attack him at a moment's notice. At one point, Paul crosses the street and discovers himself a few steps from a black man just casually leaning against the side of a building, just chilling out, and Paul becomes a sweating, petrified mess expecting an attack. Only after running in fear from the man, who he later realizes was probably just minding his own business and laughing at the scared white guy, does Paul realize how deep the terror has taken hold of him.

Paul eventually arms himself with a roll of quarters in a sock for self-defense, and when he scares off a youth making a half-assed attempt at robbing him, the sense of power at being able to defend himself is almost a narcotic. Paul winds up buying a gun while on a business trip to Arizona (where all the locals tell him they can roam the streets safely at night because everyone has a gun), and he starts carrying it once back in NYC. Of course, with the gun in his pocket, Paul isn't unafraid - far from it. He is terrified of someone bumping against him and finding the gun. He's terrified of dropping the gun, or being stopped by a cop and having the gun discovered. He carries a wad of cash with the gun that he hops he can bribe the cop with if the gun is ever found, since he doesn't have a permit for it.

In fact, Paul only leaves his fear behind once he starts killing. The first murder is, ostensibly, self-defense, although he does begin wandering the streets and going into areas where he knows there is a high chance he might get mugged. His intentions the first time around aren't necessarily to kill a mugger, but a combination of determination to not let the criminals dictate where he can and cannot go, and a sort of symbolic "whistling past the graveyard". But, after the first shooting, and after he recovers from the initial emotional and psychological shock of shooting and killing another person, he loses his fear, and begins to actively "stalk" and go after criminals.

All in all, Paul kills eight people over the course of the book, and really, the action doesn't even take up eight pages. One of the victims is killed in only a couple of short sentences. All of the violence takes place in the second half of the book, most of it in the last third, really. And, once you reach the end of the novel, it is clear that the book is in no way about the shootings, but rather, Paul's vigilantism is used as the lens through which the author is addressing crime in the modern society. I can't say for sure if an answer to the problem is ever really reached, because while in the novel the police admit that crime is down, the reader can tell that Paul is not really in a mentally stable condition - his drive to punish criminals compels him to go out night after night, and he becomes a sort of junkie seeking a fix, so to speak.

After the success of the novel - and its adaptation into a film that addresses the problematic nature of Paul's vengeance to a much lesser degree than the novel - Brian Garfield wrote DEATH SENTENCE as, according to him, "penance" for the first book and the film, which he didn't really like. I will address the second novel in another post, but it does go a long way towards mitigating the direction that Death Wish seems to be driving us at the story's end.